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The first known Amp skin was a 24 Karat Gold Amp, made available to those who ordered the Hero Edition of inFamous 2. Several Amp Skins were offered as pre-order bonuses for Infamous 2.
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However, if he continues to perform negative actions, the Amp's appearance will begin to deteriorate, and once it's reached its peak, the Amp will appear to be black in color and some small parts will rust, having a reddish-brown color. If he continues doing good deeds, Cole's Amp would begin to shine more, and once the peak has been reached, his Amp will appear clean and shining, showing a more silver/chrome appearance than mere metal.
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Despite these changes, the Amp still functions the same as it does. Zeke gives Cole the Amp for its first field test, right before he deals with the Militia checkpoint.Īs Cole continues his activities, be it positive or negative, the physical appearance of the Amp changes, along with the rest of Cole. With Zeke working on the device using metal found within the cruise ship they rode, it's initial appearance was a bit rustic, with several dirty areas around its handle and corners. The device is able to extend and retract whenever Cole draws and sheathes the device respectively. The Amp is a metal, dual-pronged baton that appears very similar to a cattle prod. Cole then left the Amp behind where it was. If Cole chose to side with John White, the Amp can be seen impaled in rubble after it was used to destroy the RFI. The Amp would then remain within the slab, becoming a site of memorial for the "Patron Saint of New Marais." If Cole decided to utilize the RFI, his Amp would be stuck in a stone slab right after his death. They are also used for button-pressing quick-time events, such as quickly tapping the R1 button to activate a switch or open up the weak spot of a Titan.Ĭole, utilizing the Amp in conjunction with his powers. Besides combat, Cole also utilizes it for sabotaging electrical locks and activating switches and valves. Cole is also able to perform chain combos to take down hostiles.Ĭole also uses the device in conjunction with some of his powers, namely the Thunder Drop power, where he brings out the device as he falls. Cole is able to perform several acrobatic moves (labeled "Finisher Moves" and "Ultra Moves") that enable him to take down human-sized hostiles with ease. Channeling his powers into the device, the Amp is capable of unleashing a thousand volts into every strike made. After dealing with several Militia soldiers, Cole remarked that the Amp was good to go, and would later keep it on his backpack for the rest of their time in the city.Ĭole utilizes the Amp mainly for melee and close quarter combat with any hostile he would encounter. After several tests, Zeke was able to create a finalized design that he deemed ready for use.īefore Cole left the boat to deal with the Militia checkpoint, Zeke handed over the device to Cole to see for himself if it was good enough, Cole asks "And you're sure it's ready?" and quickly tries the amp out before heading into the Swamp Blockade. After a while, he was able to construct a prototype for Cole to practice with while they were still out at sea. While on their way to New Marais via boat, Zeke began constructing a device that could help Cole during his time in the city. Zeke, working on the Amp while Cole passes by.
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